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How many copies did Cyber Knights: Flashpoint sell?

Estimated copies sold
≈ 77k–125k
$633k–$1.7M after Steam's cut $1.2M–$2.6M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cyber Knights: Flashpoint out and predicted the genre from its 8 similar games. Every figure here, including Cyber Knights: Flashpoint's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 480k–759k
best case 6.0M (XCOM® 2)
Games like Cyber Knights: Flashpoint

The middle of these games

≈ 480k–759k copies

≈ $7.5M–$13.1M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: XCOM® 2 at ≈ 4.5M–7.4M copies, ≈ $25.0M–$67.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 3k to 6k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (7 of 8) and Character Customization (4 of 8).
The winners
Winners here lead with Isometric + Turn-Based Combat, priced around $20. The breakout hits carry Isometric + Military + PvE; a typical game here doesn't.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gears Tactics
2020
Est. copies
≈ 192k–311k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.2M after Steam's cut $2.9M–$6.5M before the cut
$29.99
8k reviews
Mostly Positive
Wasteland 3
2020
Est. copies
≈ 554k–900k
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$6.1M–$16.4M after Steam's cut $11.1M–$25.2M before the cut
$39.99
22k reviews
Very Positive
CRPGCharacter Customization
Marvel's Midnight Suns
2022
Est. copies
≈ 603k–980k
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$9.9M–$26.7M after Steam's cut $18.1M–$41.1M before the cut
$59.99
24k reviews
Very Positive
SuperheroTurn-Based Tactics
XCOM® 2
2016
Est. copies
≈ 4.5M–7.4M
7.4x vs typical
SteamSpy 5M–10M
Est. revenue
$25.0M–$67.1M after Steam's cut $45.4M–$103.3M before the cut
$19.99
109k reviews
Very Positive
IsometricTurn-Based Combat
Warhammer 40,000: Chaos Gate - Daemonhunters
2022
Est. copies
≈ 365k–593k
SteamSpy 2M–5M
Est. revenue
$4.5M–$12.1M after Steam's cut $8.2M–$18.7M before the cut
$44.99
15k reviews
Mostly Positive
Warhammer 40KTurn-Based Strategy
Warhammer 40,000: Mechanicus
2018
Est. copies
≈ 444k–721k
SteamSpy 500k–1M
Est. revenue
$3.7M–$9.8M after Steam's cut $6.7M–$15.1M before the cut
$29.99
15k reviews
Very Positive
Warhammer 40KStrategy
Battle Brothers
2017
Est. copies
≈ 986k–1.6M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$8.1M–$21.9M after Steam's cut $14.8M–$33.6M before the cut
$29.99
29k reviews
Very Positive
StrategyRPG
Jagged Alliance 3
2023
Est. copies
≈ 367k–597k
SteamSpy 200k–500k
Est. revenue
$4.5M–$12.2M after Steam's cut $8.3M–$18.8M before the cut
$44.99
15k reviews
Very Positive

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