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How many copies did Overture Music Visualization sell?

Estimated copies sold
≈ 1k–2k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 46 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Overture Music Visualization out and predicted the genre from its 8 similar games. Every figure here, including Overture Music Visualization's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 236–724
best case 1k (Binaural Odyssey)
Games like Overture Music Visualization

The middle of these games

≈ 236–724 copies

≈ $197–$723 after Steam's cut

from ~13 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Binaural Odyssey at ≈ 967–2k copies.

What it took to get here
About half the games that made it here had over 5 reviews in their first month; the spread ran 1 to 12.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Immersive Sim (6 of 8) and Abstract (5 of 8).
The winners
Winners here lead with Experimental + VR.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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VRSandbox

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