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How many copies did Hypnosis Reveries sell?

Estimated copies sold
≈ 347–564
$953–$3k after Steam's cut $2k–$4k before the cut
from 14 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hypnosis Reveries out and predicted the genre from its 8 similar games. Every figure here, including Hypnosis Reveries's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–12k
best case 145k (Kairo)
Games like Hypnosis Reveries

The middle of these games

≈ 1k–12k copies

≈ $3k–$23k after Steam's cut

from ~64 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Kairo at ≈ 111k–180k copies, ≈ $152k–$409k after Steam's cut.

What it took to get here
About half the games that made it here had over 17 reviews in their first month; the spread ran 3 to 67.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (6 of 8) and Abstract (3 of 8).
The winners
Winners here lead with Puzzle + Exploration, priced around $5.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Overture Music Visualization
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$3.99
46 reviews
Mixed
CasualVR
Kairo
2013
Est. copies
≈ 111k–180k
28x vs typical
SteamSpy 100k–200k
Est. revenue
$152k–$409k after Steam's cut $277k–$629k before the cut
$4.99
2k reviews
Mostly Positive
PuzzleExploration
Neverout
2017
Est. copies
≈ 8k–13k
3.8x vs typical
SteamSpy 50k–100k
Est. revenue
$9k–$24k after Steam's cut $16k–$37k before the cut
$3.99
240 reviews
Mixed
AdventurePuzzle
Euclidean
2015
Est. copies
≈ 12k–20k
4.0x vs typical
SteamSpy 20k–50k
Est. revenue
$17k–$46k after Steam's cut $31k–$70k before the cut
$4.99
254 reviews
Mixed
IndieAction
A Ton Of Feathers
2020
Est. copies
≈ 1k–2k
SteamSpy 20k–50k
Est. revenue
$324–$871 after Steam's cut $589–$1k before the cut
$0.99
48 reviews
Positive
AdventureIndie
TERMINUS
2020
Est. copies
≈ 694–1k
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$6k before the cut
$7.99
28 reviews
Positive
CasualVR
STRAYLIGHT
2023
Est. copies
≈ 595–967
SteamSpy 20k–50k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$19.99
24 reviews
Positive
Precision Platformer3D Platformer
Rocking Legend
2024
Est. copies
≈ 2k–3k
SteamSpy 20k–50k
Est. revenue
$11k–$29k after Steam's cut $20k–$45k before the cut
$19.99
79 reviews
Mostly Positive
3DFuturistic

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