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How many copies did Titan Chaser sell?

Estimated copies sold
≈ 26k–43k
$36k–$97k after Steam's cut $66k–$149k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Titan Chaser out and predicted the genre from its 8 similar games. Every figure here, including Titan Chaser's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–25k
best case 316k (Train Sim World® 2020)
Games like Titan Chaser

The middle of these games

≈ 12k–25k copies

≈ $25k–$145k after Steam's cut

from ~357 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Train Sim World® 2020 at ≈ 241k–391k copies, ≈ $859k–$2.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 58 reviews in their first month; the spread ran 16 to 896.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Driving (5 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Open World, priced around $16. The breakout hits carry Open World + Relaxing + Cozy; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Flood
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Est. copies
≈ 38k–62k
3.5x vs typical
SteamSpy under 20k
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Free
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Free to PlayIndie
Lake
2021
Est. copies
≈ 145k–236k
16x vs typical
SteamSpy 200k–500k
Est. revenue
$799k–$2.1M after Steam's cut $1.5M–$3.3M before the cut
$19.99
6k reviews
Very Positive
RelaxingStory Rich
World of Subways 4 – New York Line 7
2015
Est. copies
≈ 18k–30k
SteamSpy 100k–200k
Est. revenue
$100k–$268k after Steam's cut $181k–$413k before the cut
$19.99
372 reviews
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SimulationCasual
HeatStroke
2022
Est. copies
≈ 5k–9k
SteamSpy 20k–50k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before the cut
$1.99
221 reviews
Very Positive
Automobile SimSimulation
Munich Bus Simulator
2014
Est. copies
≈ 19k–31k
SteamSpy 50k–100k
Est. revenue
$79k–$212k after Steam's cut $143k–$326k before the cut
$14.99
341 reviews
Mixed
SimulationAutomobile Sim
Mushroom Season
2024
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$29k–$78k after Steam's cut $53k–$120k before the cut
$14.99
283 reviews
Very Positive
CasualSimulation
Train Sim World® 2020
2017
Est. copies
≈ 241k–391k
20x vs typical
SteamSpy 200k–500k
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$12.99
7k reviews
Mostly Positive
SimulationTrains
[Chilla's Art] The Ghost Train | 幽霊列車
2020
Est. copies
≈ 16k–27k
1.9x vs typical
SteamSpy under 20k
Est. revenue
$14k–$36k after Steam's cut $25k–$56k before the cut
$2.99
665 reviews
Mostly Positive
CasualImmersive Sim

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