wishvane
How many copies did Titan Chaser sell?
Estimated copies sold
≈ 26k–42k
$35k–$95k net $65k–$147k gross
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Titan Chaser out and predicted the genre from its 8 similar games. Every figure here, including Titan Chaser's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–23k
best case 316k (Train Sim World® 2020)
The Casual lane

A niche genre: modest ceilings, most sell around 23k copies, so plan for a small audience.

A typical game
≈ 23k copies
≈ $51k after Steam's cut
from ~355 reviews
Best case
≈ 316k copies
Train Sim World® 2020 · ≈ $1.6M after Steam's cut
from 7k reviews
A breakout hit, far above a typical game.

6 of your 8 games sit in the typical range; 2 are breakout hits far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Relaxing + Open World, priced around $16.
  • The breakout hits carry Open World + Relaxing + Cozy; a typical game here doesn't.
  • The games you compared span 2014 to 2024, a lane with a long track record.
  • A typical game here lands in Silver ($10k–$250k before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2018
Est. copies
≈ 38k–62k
3.5x vs typical
SteamSpy 0–20k
Est. revenue
Free
Free
1k reviews
Very Positive
Free to PlayIndie +6
2021
Est. copies
≈ 144k–233k
16x vs typical
SteamSpy 200k–500k
Est. revenue
$789k–$2.1M net $1.4M–$3.3M gross
$19.99
6k reviews
Very Positive
RelaxingStory Rich +6
2015
Est. copies
≈ 17k–28k
SteamSpy 100k–200k
Est. revenue
$94k–$253k net $171k–$389k gross
$19.99
369 reviews
Mixed
SimulationCasual +6
2022
Est. copies
≈ 5k–8k
SteamSpy 20k–50k
Est. revenue
$3k–$8k net $5k–$12k gross
$1.99
215 reviews
Very Positive
Automobile SimSimulation +6
2014
Est. copies
≈ 18k–29k
SteamSpy 50k–100k
Est. revenue
$73k–$196k net $133k–$301k gross
$14.99
340 reviews
Mixed
SimulationAutomobile Sim +6
2024
Est. copies
≈ 7k–11k
SteamSpy 0–20k
Est. revenue
$28k–$74k net $50k–$115k gross
$14.99
280 reviews
Very Positive
CasualSimulation +6
2017
Est. copies
≈ 240k–391k
20x vs typical
SteamSpy 200k–500k
Est. revenue
$859k–$2.3M net $1.6M–$3.6M gross
$12.99
7k reviews
Mostly Positive
SimulationTrains +6
2020
Est. copies
≈ 17k–28k
1.8x vs typical
SteamSpy 0–20k
Est. revenue
$14k–$38k net $26k–$59k gross
$2.99
655 reviews
Mostly Positive
CasualImmersive Sim +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples