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How many copies did Hundred Days - Winemaking Simulator sell?

Estimated copies sold
≈ 27k–44k
$187k–$503k after Steam's cut $340k–$773k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hundred Days - Winemaking Simulator out and predicted the genre from its 8 similar games. Every figure here, including Hundred Days - Winemaking Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 902k–2.1M
best case 4.8M (Total War: WARHAMMER III)
Games like Hundred Days - Winemaking Simulator

The middle of these games

≈ 902k–2.1M copies

≈ $4.0M–$49.2M after Steam's cut

from ~41k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Turn-Based Strategy (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Total War: WARHAMMER III at ≈ 3.7M–6.0M copies, ≈ $60.5M–$162.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 10k reviews in their first month; the spread ran 55 to 32k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Strategy (3 of 8) and Building (2 of 8).
The winners
Winners here lead with Turn-Based Strategy + Grand Strategy, priced around $60.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SimulationBuilding

Sizing up your own game? See what its genre can realistically do before you build it.