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How big is POWER?

Estimated owners
≈ 3k–5k
from 114 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left POWER out and predicted the genre from its 8 similar games. Every figure here, including POWER's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 249k–777k
best case 2.0M (Victoria 3)
Games like POWER

The middle of these games

≈ 249k–777k copies

≈ $2.2M–$8.2M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Victoria 3 at ≈ 1.5M–2.5M copies, ≈ $20.8M–$55.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 3k to 20k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Management (5 of 8).
The winners
Winners here lead with Grand Strategy + Economy, priced around $50. The breakout hits carry Capitalism + Historical + Politics; a typical game here doesn't.
The era
The games you compared span 2012 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Victoria 3
2022
Est. copies
≈ 1.5M–2.5M
6.2x vs typical
SteamSpy 1M–2M
Est. revenue
$20.8M–$55.9M after Steam's cut $37.8M–$86.0M before the cut
$49.99
61k reviews
Mostly Positive
Grand StrategyEconomy
Fabledom
2024
Est. copies
≈ 193k–313k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$20.99
8k reviews
Very Positive
City BuilderRelaxing
Terra Invicta
2026
Est. copies
≈ 243k–395k
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.2M after Steam's cut $4.9M–$11.1M before the cut
$39.99
10k reviews
Very Positive
StrategySimulation
Democracy 4
2022
Est. copies
≈ 158k–257k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$29.99
6k reviews
Very Positive
StrategyPolitical Sim
Rebel Inc: Escalation
2021
Est. copies
≈ 187k–304k
SteamSpy 200k–500k
Est. revenue
$771k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$14.99
8k reviews
Very Positive
StrategySimulation
Dune: Spice Wars
2023
Est. copies
≈ 336k–546k
SteamSpy 1M–2M
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.4M before the cut
$34.99
14k reviews
Mostly Positive
ManagementSingleplayer
Sins of a Solar Empire®: Rebellion
2012
Est. copies
≈ 1.0M–1.7M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$5.7M–$15.3M after Steam's cut $10.3M–$23.5M before the cut
$19.99
16k reviews
Very Positive
ManagementDiplomacy
Tropico 6
2019
Est. copies
≈ 848k–1.4M
3.0x vs typical
SteamSpy 1M–2M
Est. revenue
$9.3M–$25.1M after Steam's cut $17.0M–$38.6M before the cut
$39.99
29k reviews
Very Positive
City BuilderStrategy

Sizing up your own game? See what its genre can realistically do before you build it.