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How many copies did Nigate Tale sell?

Estimated copies sold
≈ 24k–39k
$131k–$353k after Steam's cut $239k–$543k before the cut
from 963 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Nigate Tale out and predicted the genre from its 8 similar games. Every figure here, including Nigate Tale's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 428k–856k
best case 2.9M (Noita)
Games like Nigate Tale

The middle of these games

≈ 428k–856k copies

≈ $2.7M–$6.3M after Steam's cut

from ~17k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Noita at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 10k reviews in their first month; the spread ran 3k to 17k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (6 of 8) and Action Roguelike (5 of 8).
The winners
Winners here lead with Physics + Rogue-like, priced around $20. The breakout hits carry Physics + Open World + Sandbox; a typical game here doesn't.
The era
The games you compared span 2015 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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