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How big is Hotel Tutwin?

Estimated owners
≈ 2k–3k
from 58 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hotel Tutwin out and predicted the genre from its 8 similar games. Every figure here, including Hotel Tutwin's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 242k–404k
best case 549k (Life is Strange: True Colors)
Games like Hotel Tutwin

The middle of these games

≈ 242k–404k copies

≈ $978k–$7.3M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Life is Strange: True Colors at ≈ 418k–679k copies, ≈ $6.9M–$18.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 70 to 5k.
The genre you'd be entering
Your set
Your set clusters on Female Protagonist (8 of 8) and Multiple Endings (8 of 8).
The winners
Winners here lead with Choices Matter + Story Rich, priced around $60.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Life is Strange Remastered
2022
Est. copies
≈ 271k–440k
SteamSpy 200k–500k
Est. revenue
$3.0M–$8.0M after Steam's cut $5.4M–$12.3M before the cut
$39.99
11k reviews
Very Positive
Choices MatterStory Rich
Lost in Secular Love
2016
Est. copies
≈ 23k–37k
too small to compare
SteamSpy 50k–100k
Est. revenue
$62k–$167k after Steam's cut $113k–$256k before the cut
$9.99
542 reviews
Very Positive
OtomeFemale Protagonist
Demonheart: Hunters
2020
Est. copies
≈ 7k–12k
too small to compare
SteamSpy 20k–50k
Est. revenue
$41k–$110k after Steam's cut $74k–$169k before the cut
$19.99
299 reviews
Very Positive
RPGLGBTQ+
The Confines Of The Crown
2015
Est. copies
≈ 13k–20k
too small to compare
SteamSpy 20k–50k
Est. revenue
$52k–$139k after Steam's cut $94k–$214k before the cut
$14.99
257 reviews
Very Positive
Visual NovelFemale Protagonist
Love Curse: Find Your Soulmate
2025
Est. copies
≈ 85k–138k
SteamSpy 50k–100k
Est. revenue
$326k–$877k after Steam's cut $593k–$1.3M before the cut
$14.00
3k reviews
Overwhelmingly Positive
LGBTQ+Female Protagonist
Date Warp
2014
Est. copies
≈ 10k–16k
too small to compare
SteamSpy under 20k
Est. revenue
$27k–$74k after Steam's cut $50k–$113k before the cut
$9.99
178 reviews
Very Positive
Visual NovelFemale Protagonist
Amnesia™: Memories
2015
Est. copies
≈ 218k–354k
SteamSpy 100k–200k
Est. revenue
$598k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$9.99
4k reviews
Very Positive
OtomeVisual Novel
Life is Strange: True Colors
2021
Est. copies
≈ 418k–679k
2.2x vs typical
SteamSpy 500k–1M
Est. revenue
$6.9M–$18.5M after Steam's cut $12.5M–$28.5M before the cut
$59.99
17k reviews
Very Positive
Choices MatterStory Rich

Sizing up your own game? See what its genre can realistically do before you build it.