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How many copies did MY HERO ONE'S JUSTICE 2 sell?

Estimated copies sold
≈ 98k–159k
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left MY HERO ONE'S JUSTICE 2 out and predicted the genre from its 8 similar games. Every figure here, including MY HERO ONE'S JUSTICE 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 82k–2.3M
best case 4.3M (TEKKEN 7)
Games like MY HERO ONE'S JUSTICE 2

The middle of these games

≈ 82k–2.3M copies

≈ $1.4M–$19.2M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: TEKKEN 7 at ≈ 3.3M–5.3M copies, ≈ $36.1M–$97.0M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Fighting (8 of 8) and Superhero (6 of 8).
The winners
Winners here lead with Fighting + Competitive, priced around $40.
The era
The games you compared span 2013 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Injustice: Gods Among Us Ultimate Edition
2013
Est. copies
≈ 1.3M–2.1M
3.6x vs typical
SteamSpy 1M–2M
Est. revenue
$7.0M–$18.8M after Steam's cut $12.7M–$28.9M before the cut
$19.99
20k reviews
Very Positive
FightingSuperhero
NARUTO SHIPPUDEN: Ultimate Ninja STORM 4
2016
Est. copies
≈ 3.8M–6.1M
16x vs typical
SteamSpy 2M–5M
Est. revenue
$20.7M–$55.7M after Steam's cut $37.7M–$85.8M before the cut
$19.99
91k reviews
Very Positive
AnimeFighting
ULTIMATE MARVEL VS. CAPCOM 3
2017
Est. copies
≈ 269k–438k
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.0M after Steam's cut $3.4M–$7.7M before the cut
$24.99
8k reviews
Very Positive
Fighting2D Fighter
TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
17x vs typical
SteamSpy 2M–5M
Est. revenue
$36.1M–$97.0M after Steam's cut $65.6M–$149.2M before the cut
$39.99
95k reviews
Very Positive
FightingAction
Marvel vs. Capcom: Infinite
2017
Est. copies
≈ 119k–193k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$39.99
3k reviews
Mixed
FightingAction
Kick-Ass 2
2014
Est. copies
≈ 20k–32k
SteamSpy 100k–200k
Est. revenue
$54k–$146k after Steam's cut $99k–$225k before the cut
$9.99
353 reviews
Mostly Negative
ActionSuperhero
MY HERO ONE'S JUSTICE
2018
Est. copies
≈ 65k–106k
SteamSpy 100k–200k
Est. revenue
$360k–$967k after Steam's cut $654k–$1.5M before the cut
$19.99
2k reviews
Mostly Positive
ActionAnime
ONE PUNCH MAN: A HERO NOBODY KNOWS
2020
Est. copies
≈ 53k–85k
SteamSpy 50k–100k
Est. revenue
$868k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$59.99
2k reviews
Mixed
ActionAnime

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