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wishvane

How many copies did ULTIMATE MARVEL VS. CAPCOM 3 sell?

Estimated copies sold
≈ 269k–438k
$1.9M–$5.0M after Steam's cut $3.4M–$7.7M before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ULTIMATE MARVEL VS. CAPCOM 3 out and predicted the genre from its 8 similar games. Every figure here, including ULTIMATE MARVEL VS. CAPCOM 3's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 73k–119k
best case 4.4M (Mortal Kombat 11)
Games like ULTIMATE MARVEL VS. CAPCOM 3

The middle of these games

≈ 73k–119k copies

≈ $1.0M–$2.0M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Mortal Kombat 11 at ≈ 3.3M–5.4M copies, ≈ $45.9M–$123.5M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Fighting (7 of 8) and 2D Fighter (6 of 8).
The winners
Winners here lead with Fighting, priced around $50. The breakout hits carry Local Multiplayer + Controller; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

DRAGON BALL FighterZ
2018
Est. copies
≈ 2.3M–3.8M
31x vs typical
SteamSpy 2M–5M
Est. revenue
$38.5M–$103.4M after Steam's cut $69.9M–$159.1M before the cut
$59.99
77k reviews
Very Positive
FightingAnime
Marvel vs. Capcom: Infinite
2017
Est. copies
≈ 119k–193k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$39.99
3k reviews
Mixed
FightingAction
TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
38x vs typical
SteamSpy 2M–5M
Est. revenue
$36.1M–$97.0M after Steam's cut $65.6M–$149.2M before the cut
$39.99
95k reviews
Very Positive
FightingAction
Injustice: Gods Among Us Ultimate Edition
2013
Est. copies
≈ 1.3M–2.1M
8.0x vs typical
SteamSpy 1M–2M
Est. revenue
$7.0M–$18.8M after Steam's cut $12.7M–$28.9M before the cut
$19.99
20k reviews
Very Positive
FightingSuperhero
Injustice™ 2
2017
Est. copies
≈ 843k–1.4M
9.8x vs typical
SteamSpy 1M–2M
Est. revenue
$11.6M–$31.1M after Steam's cut $21.1M–$47.9M before the cut
$49.99
24k reviews
Very Positive
FightingAction
Power Rangers: Battle for the Grid
2019
Est. copies
≈ 50k–81k
SteamSpy 100k–200k
Est. revenue
$274k–$736k after Steam's cut $497k–$1.1M before the cut
$19.99
2k reviews
Very Positive
ActionFighting
MARVEL vs. CAPCOM Fighting Collection: Arcade Classics
2024
Est. copies
≈ 62k–101k
SteamSpy 50k–100k
Est. revenue
$853k–$2.3M after Steam's cut $1.6M–$3.5M before the cut
$49.99
3k reviews
Very Positive
Action2D Fighter
Mortal Kombat 11
2019
Est. copies
≈ 3.3M–5.4M
46x vs typical
SteamSpy 2M–5M
Est. revenue
$45.9M–$123.5M after Steam's cut $83.5M–$190.0M before the cut
$49.99
116k reviews
Very Positive
FightingGore

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