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How many copies did ONE PUNCH MAN: A HERO NOBODY KNOWS sell?

Estimated copies sold
≈ 53k–85k
$868k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
from 2k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ONE PUNCH MAN: A HERO NOBODY KNOWS out and predicted the genre from its 8 similar games. Every figure here, including ONE PUNCH MAN: A HERO NOBODY KNOWS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.2M–2.7M
best case 4.3M (TEKKEN 7)
Games like ONE PUNCH MAN: A HERO NOBODY KNOWS

The middle of these games

≈ 1.2M–2.7M copies

≈ $16.2M–$36.0M after Steam's cut

from ~45k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: TEKKEN 7 at ≈ 3.3M–5.3M copies, ≈ $36.1M–$97.0M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Fighting (8 of 8) and Character Customization (7 of 8).
The winners
Winners here lead with Fighting + Competitive, priced around $40.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$36.1M–$97.0M after Steam's cut $65.6M–$149.2M before the cut
$39.99
95k reviews
Very Positive
FightingAction
Street Fighter™ 6
2023
Est. copies
≈ 2.0M–3.2M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$21.5M–$57.8M after Steam's cut $39.1M–$89.0M before the cut
$39.99
79k reviews
Very Positive
2D FighterFighting
DRAGON BALL XENOVERSE 2
2016
Est. copies
≈ 2.5M–4.0M
SteamSpy 1M–2M
Est. revenue
$13.6M–$36.5M after Steam's cut $24.7M–$56.2M before the cut
$19.99
59k reviews
Very Positive
AnimeFighting
SOULCALIBUR VI
2018
Est. copies
≈ 436k–709k
SteamSpy 1M–2M
Est. revenue
$7.2M–$19.4M after Steam's cut $13.1M–$29.8M before the cut
$59.99
14k reviews
Very Positive
FightingAction
DRAGON BALL XENOVERSE
2015
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$11.9M–$32.1M after Steam's cut $21.7M–$49.4M before the cut
$39.99
22k reviews
Very Positive
AnimeFighting
NARUTO TO BORUTO: SHINOBI STRIKER
2023
Est. copies
≈ 1.4M–2.3M
SteamSpy 2M–5M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.9M before the cut
$19.99
57k reviews
Very Positive
AnimeMultiplayer
JUMP FORCE
2019
Est. copies
≈ 649k–1.1M
SteamSpy 1M–2M
Est. revenue
Free
Free
23k reviews
Mostly Positive
AnimeFighting
KurtzPel
2019
Est. copies
≈ 979k–1.6M
SteamSpy 5M–10M
Est. revenue
Free
Free
34k reviews
Mixed
AnimeFree to Play

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