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How many copies did Tribe: Primitive Builder sell?

Estimated copies sold
≈ 20k–32k
$109k–$292k after Steam's cut $197k–$449k before the cut
from 796 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tribe: Primitive Builder out and predicted the genre from its 8 similar games. Every figure here, including Tribe: Primitive Builder's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 79k–548k
best case 1.3M (Timberborn)
Games like Tribe: Primitive Builder

The middle of these games

≈ 79k–548k copies

≈ $371k–$7.4M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Timberborn at ≈ 1.0M–1.7M copies, ≈ $9.8M–$26.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 406 to 38k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Automation (5 of 8).
The winners
Winners here lead with City Builder + Voxel, priced around $35.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.