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How many copies did Sapiens sell?

Estimated copies sold
≈ 54k–87k
$368k–$989k after Steam's cut $669k–$1.5M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sapiens out and predicted the genre from its 8 similar games. Every figure here, including Sapiens's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 43k–76k
best case 1.3M (Craft The World)
Games like Sapiens

The middle of these games

≈ 43k–76k copies

≈ $246k–$515k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Craft The World at ≈ 955k–1.6M copies, ≈ $5.0M–$13.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 967 reviews in their first month; the spread ran 799 to 8k.
The genre you'd be entering
Your set
Your set clusters on Colony Sim (7 of 8) and City Builder (6 of 8).
The winners
Winners here lead with Colony Sim + Survival, priced around $19. The breakout hits carry Sandbox + Survival + Crafting; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Startopia
2013
Est. copies
≈ 61k–100k
SteamSpy 200k–500k
Est. revenue
$118k–$317k after Steam's cut $214k–$488k before the cut
$6.99
971 reviews
Very Positive
Reus 2
2024
Est. copies
≈ 57k–92k
1.9x vs typical
SteamSpy 50k–100k
Est. revenue
$391k–$1.1M after Steam's cut $711k–$1.6M before the cut
$24.99
2k reviews
Very Positive
God GameColony Sim
Craft The World
2014
Est. copies
≈ 955k–1.6M
14x vs typical
SteamSpy 500k–1M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.6M before the cut
$18.99
17k reviews
Very Positive
DwarfColony Sim
Ruinarch
2023
Est. copies
≈ 35k–57k
SteamSpy 50k–100k
Est. revenue
$242k–$650k after Steam's cut $439k–$1000k before the cut
$24.99
1k reviews
Mixed
God GameVillain Protagonist
Stonehearth
2018
Est. copies
≈ 397k–646k
11x vs typical
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before the cut
$19.99
13k reviews
Mostly Positive
The Universim
2024
Est. copies
≈ 264k–429k
8.7x vs typical
SteamSpy 200k–500k
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before the cut
$29.99
11k reviews
Mostly Positive
City BuilderGod Game
Odd Realm
2024
Est. copies
≈ 25k–41k
SteamSpy 50k–100k
Est. revenue
$139k–$373k after Steam's cut $252k–$574k before the cut
$19.99
1k reviews
Very Positive
Rise to Ruins
2019
Est. copies
≈ 223k–363k
6.4x vs typical
SteamSpy 200k–500k
Est. revenue
$921k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$14.99
8k reviews
Very Positive

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