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How many copies did Creo God Simulator sell?

Estimated copies sold
≈ 6k–10k
$16k–$44k after Steam's cut $30k–$68k before the cut
from 241 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Creo God Simulator out and predicted the genre from its 8 similar games. Every figure here, including Creo God Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 283k–544k
best case 613k (Empires of the Undergrowth)
Games like Creo God Simulator

The middle of these games

≈ 283k–544k copies

≈ $1.9M–$6.3M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Empires of the Undergrowth at ≈ 467k–759k copies, ≈ $3.9M–$10.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 809 to 12k.
The genre you'd be entering
Your set
Your set clusters on City Builder (6 of 8) and Colony Sim (6 of 8).
The winners
Winners here lead with Simulation + City Builder, priced around $30.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.8x vs typical
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ManagementDesign & Illustration
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Empires of the Undergrowth
2024
Est. copies
≈ 467k–759k
2.0x vs typical
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Dungeon CrawlerBase-Building

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