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How many copies did Citizen of Rome - Dynasty Ascendant sell?

Estimated copies sold
≈ 7k–11k
$19k–$51k after Steam's cut $34k–$78k before the cut
from 239 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Citizen of Rome - Dynasty Ascendant out and predicted the genre from its 8 similar games. Every figure here, including Citizen of Rome - Dynasty Ascendant's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 731k–2.9M
best case 7.3M (Total War: ROME II - Emperor Edition)
Games like Citizen of Rome - Dynasty Ascendant

The middle of these games

≈ 731k–2.9M copies

≈ $7.1M–$35.4M after Steam's cut

from ~27k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Total War: ROME II - Emperor Edition at ≈ 5.6M–9.0M copies, ≈ $91.8M–$246.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 9 to 5k.
The genre you'd be entering
Your set
Your set clusters on Rome (8 of 8) and Grand Strategy (5 of 8).
The winners
Winners here lead with Historical + Turn-Based Strategy, priced around $60.
The era
The games you compared span 2007 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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