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How big is Aircar?

Estimated owners
≈ 71k–116k
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Aircar out and predicted the genre from its 8 similar games. Every figure here, including Aircar's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 366–27k
best case 2.4M (Microsoft Flight Simulator (2020) 40th Anniversary Edition)
Games like Aircar

The middle of these games

≈ 366–27k copies

≈ $314–$196k after Steam's cut

from ~73 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Microsoft Flight Simulator (2020) 40th Anniversary Edition at ≈ 1.8M–2.9M copies, ≈ $29.8M–$80.0M after Steam's cut.

What it took to get here
The games that made it here had under 73k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (7 of 8) and Cyberpunk (5 of 8).
The winners
Winners here lead with Simulation + Flight, priced around $60.
The era
The games you compared span 2011 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome
2011
Est. copies
≈ 69k–113k
15x vs typical
SteamSpy 200k–500k
Est. revenue
$190k–$512k after Steam's cut $346k–$787k before the cut
$9.99
1k reviews
Mostly Positive
FlightSports
Microsoft Flight Simulator (2020) 40th Anniversary Edition
2026
Est. copies
≈ 1.8M–2.9M
997x vs typical
SteamSpy 2M–5M
Est. revenue
$29.8M–$80.0M after Steam's cut $54.1M–$123.1M before the cut
$59.99
73k reviews
Mostly Positive
SimulationFlight
CyberThreat
2016
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$22k–$60k after Steam's cut $40k–$92k before the cut
$19.99
97 reviews
Mostly Positive
ActionIndie
Cyber Car
2022
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$12k–$33k after Steam's cut $23k–$51k before the cut
$19.99
91 reviews
Mixed
CyberpunkSimulation
Battle Arena VR
2020
Est. copies
≈ 1k–2k
SteamSpy 200k–500k
Est. revenue
Free
Free
55 reviews
Mostly Positive
ActionFighting
Cyber Defense 2088
2021
Est. copies
≈ 25–40
SteamSpy under 20k
Est. revenue
$138–$364 after Steam's cut $250–$560 before the cut
$19.99
1 reviews
1 user reviews
FlightAction
Grid Leaper
2022
Est. copies
≈ 347–564
SteamSpy 20k–50k
Est. revenue
$95–$254 after Steam's cut $172–$391 before the cut
$0.99
14 reviews
Positive
Spy Robot: Gateways To Humanity
2022
Est. copies
≈ 74–121
SteamSpy under 20k
Est. revenue
$204–$550 after Steam's cut $370–$846 before the cut
$9.99
3 reviews
3 user reviews
Early AccessFPS

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