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How many copies did CyberThreat sell?

Estimated copies sold
≈ 4k–7k
$22k–$60k after Steam's cut $40k–$92k before the cut
from 97 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CyberThreat out and predicted the genre from its 8 similar games. Every figure here, including CyberThreat's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.6M–17.0M
best case 27.2M (The Forest)
Games like CyberThreat

The middle of these games

≈ 4.6M–17.0M copies

≈ $98.5M–$209.9M after Steam's cut

from ~221k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Horror (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Forest at ≈ 20.7M–33.6M copies, ≈ $113.8M–$305.9M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Horror (3 of 8) and Open World (3 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $20.
The era
The games you compared span 2014 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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VRFree to Play
The Forest
2018
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≈ 20.7M–33.6M
3.1x vs typical
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Open World Survival CraftSurvival
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FishingFree to Play
No Man's Sky
2016
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≈ 17.2M–28.0M
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Open WorldOpen World Survival Craft
Subnautica
2018
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≈ 11.5M–18.7M
1.7x vs typical
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$95.0M–$255.4M after Steam's cut $172.7M–$393.0M before the cut
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Open World Survival CraftSurvival
Assetto Corsa
2014
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≈ 9.7M–15.8M
SteamSpy 5M–10M
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$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
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RacingAutomobile Sim
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2021
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≈ 3.8M–6.2M
SteamSpy 2M–5M
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$39.99
153k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.