Sign in
wishvane

How many copies did Cyber Car sell?

Estimated copies sold
≈ 2k–4k
$12k–$33k after Steam's cut $23k–$51k before the cut
from 91 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cyber Car out and predicted the genre from its 8 similar games. Every figure here, including Cyber Car's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–85k
best case 94k (Aircar)
Games like Cyber Car

The middle of these games

≈ 6k–85k copies

≈ $60k–$391k after Steam's cut

from ~653 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Flight (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Aircar at ≈ 71k–116k copies.

What it took to get here
About half the games that made it here had over 64 reviews in their first month; the spread ran 51 to 505.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Flight (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with VR + Flight.
The era
The games you compared span 2011 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

No Time
2019
Est. copies
≈ 63k–103k
3.4x vs typical
SteamSpy 20k–50k
Est. revenue
$227k–$609k after Steam's cut $412k–$937k before the cut
$12.99
2k reviews
Overwhelmingly Positive
Time TravelTime Manipulation
AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome
2011
Est. copies
≈ 69k–113k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$190k–$512k after Steam's cut $346k–$787k before the cut
$9.99
1k reviews
Mostly Positive
FlightSports
Cyber Driver
2019
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$0.99
156 reviews
Very Positive
Automobile SimCasual
SPACERIFT: Arcanum System
2020
Est. copies
≈ 12k–20k
SteamSpy under 20k
Est. revenue
$68k–$184k after Steam's cut $124k–$283k before the cut
$19.99
502 reviews
Mostly Positive
Early AccessMassively Multiplayer
Carrier Command 2 VR
2021
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
Free
Free
134 reviews
Mixed
SimulationStrategy
Aircar
2019
Est. copies
≈ 71k–116k
3.8x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Very Positive
Free to PlayVR
FLASHOUT 3
2022
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$21k–$56k after Steam's cut $38k–$86k before the cut
$19.99
153 reviews
Mixed
Combat RacingUnforgiving
Pacer
2020
Est. copies
≈ 20k–32k
SteamSpy 20k–50k
Est. revenue
$219k–$589k after Steam's cut $398k–$906k before the cut
$39.99
803 reviews
Mostly Positive
Fast-PacedCombat Racing

Sizing up your own game? See what its genre can realistically do before you build it.