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How many copies did Cranked Up sell?

Estimated copies sold
≈ 992–2k
$3k–$7k after Steam's cut $5k–$11k before the cut
from 40 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cranked Up out and predicted the genre from its 8 similar games. Every figure here, including Cranked Up's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 147k–196k
best case 3.2M (Super Meat Boy)
Games like Cranked Up

The middle of these games

≈ 147k–196k copies

≈ $506k–$766k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Super Meat Boy at ≈ 2.5M–4.0M copies, ≈ $10.2M–$27.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 149 reviews in their first month; the spread ran 21 to 248.
The genre you'd be entering
Your set
Your set clusters on Platformer (6 of 8) and 3D Platformer (2 of 8).
The winners
Winners here lead with Precision Platformer + Platformer, priced around $15. The breakout hits carry 2D Platformer + Pixel Graphics + Precision Platformer; a typical game here doesn't.
The era
The games you compared span 2010 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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too small to compare
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Early AccessSimulation

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