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How big is Memoir '44 Online?

Estimated owners
≈ 39k–64k
from 622 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Memoir '44 Online out and predicted the genre from its 8 similar games. Every figure here, including Memoir '44 Online's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–18k
best case 288k (Supremacy: Call of War 1942)
Games like Memoir '44 Online

The middle of these games

≈ 6k–18k copies

≈ $49k–$179k after Steam's cut

from ~323 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Supremacy: Call of War 1942 at ≈ 219k–356k copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 106 reviews in their first month; the spread ran 37 to 246.
The genre you'd be entering
Your set
Your set clusters on War (6 of 8) and Wargame (6 of 8).
The winners
Winners here lead with World War II + War. The breakout hits carry Free to Play + Grand Strategy + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Supremacy: Call of War 1942
2017
Est. copies
≈ 219k–356k
20x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
6k reviews
Mostly Positive
StrategyFree to Play
Strategic Mind: Spectre of Communism
2020
Est. copies
≈ 6k–9k
SteamSpy 20k–50k
Est. revenue
$46k–$124k after Steam's cut $84k–$191k before the cut
$29.99
226 reviews
Mostly Positive
Headquarters: World War II
2024
Est. copies
≈ 17k–28k
2.1x vs typical
SteamSpy 20k–50k
Est. revenue
$187k–$502k after Steam's cut $339k–$772k before the cut
$39.99
684 reviews
Mostly Positive
Strategic Mind: Blitzkrieg
2020
Est. copies
≈ 13k–21k
1.6x vs typical
SteamSpy 20k–50k
Est. revenue
$139k–$375k after Steam's cut $253k–$576k before the cut
$39.99
511 reviews
Very Positive
Tactical RPGTurn-Based Tactics
Lock 'n Load Tactical Digital: Core Game
2020
Est. copies
≈ 14k–23k
1.8x vs typical
SteamSpy 20k–50k
Est. revenue
$20k–$53k after Steam's cut $36k–$82k before the cut
$4.99
582 reviews
Very Positive
Nations At War Digital Core Game
2020
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before the cut
$4.99
107 reviews
Mostly Positive
WargameWar
Strategic Mind: Fight for Freedom
2021
Est. copies
≈ 4k–6k
SteamSpy 20k–50k
Est. revenue
$33k–$89k after Steam's cut $60k–$136k before the cut
$29.99
161 reviews
Very Positive
Total Tank Generals
2023
Est. copies
≈ 8k–13k
SteamSpy under 20k
Est. revenue
$55k–$148k after Steam's cut $100k–$228k before the cut
$24.99
323 reviews
Mostly Positive
World War IIHex Grid

Sizing up your own game? See what its genre can realistically do before you build it.