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How many copies did Lock 'n Load Tactical Digital: Core Game sell?

Estimated copies sold
≈ 14k–23k
$20k–$53k after Steam's cut $36k–$82k before the cut
from 582 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lock 'n Load Tactical Digital: Core Game out and predicted the genre from its 8 similar games. Every figure here, including Lock 'n Load Tactical Digital: Core Game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 21k–81k
best case 166k (Axis & Allies 1942 Online)
Games like Lock 'n Load Tactical Digital: Core Game

The middle of these games

≈ 21k–81k copies

≈ $240k–$625k after Steam's cut

from ~823 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Axis & Allies 1942 Online at ≈ 126k–205k copies, ≈ $695k–$1.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 499 reviews in their first month; the spread ran 133 to 3k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (6 of 8) and Wargame (6 of 8).
The winners
Winners here lead with Wargame + Board Game, priced around $20.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Axis & Allies 1942 Online
2021
Est. copies
≈ 126k–205k
6.2x vs typical
SteamSpy 200k–500k
Est. revenue
$695k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$19.99
5k reviews
Mostly Positive
WargameBoard Game
Twilight Struggle
2016
Est. copies
≈ 124k–201k
3.6x vs typical
SteamSpy 200k–500k
Est. revenue
$340k–$915k after Steam's cut $619k–$1.4M before the cut
$9.99
3k reviews
Very Positive
Board GameStrategy
Hasbro's BATTLESHIP
2018
Est. copies
≈ 30k–48k
SteamSpy 50k–100k
Est. revenue
$102k–$275k after Steam's cut $186k–$422k before the cut
$12.49
978 reviews
Very Positive
Board GameFamily Friendly
Second Front
2023
Est. copies
≈ 17k–27k
SteamSpy 20k–50k
Est. revenue
$159k–$429k after Steam's cut $290k–$659k before the cut
$34.99
668 reviews
Mostly Positive
Strategic Mind: Blitzkrieg
2020
Est. copies
≈ 13k–21k
SteamSpy 20k–50k
Est. revenue
$139k–$375k after Steam's cut $253k–$576k before the cut
$39.99
511 reviews
Very Positive
Tactical RPGTurn-Based Tactics
Strategic Mind: The Pacific
2019
Est. copies
≈ 18k–29k
SteamSpy 50k–100k
Est. revenue
$148k–$397k after Steam's cut $269k–$611k before the cut
$29.99
622 reviews
Mostly Positive
SingleplayerBoard Game
Warhammer Underworlds - Shadespire Edition (Classic)
2020
Est. copies
≈ 41k–67k
2.0x vs typical
SteamSpy under 20k
Est. revenue
$338k–$910k after Steam's cut $615k–$1.4M before the cut
$29.99
2k reviews
Mixed
Turn-Based TacticsCard Battler
The Conquest of Go
2025
Est. copies
≈ 14k–23k
SteamSpy 20k–50k
Est. revenue
$60k–$160k after Steam's cut $108k–$246k before the cut
$14.99
582 reviews
Very Positive
Early AccessTurn-Based

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