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How many copies did Save Daddy Trump sell?

Estimated copies sold
≈ 3k–5k
$5k–$12k after Steam's cut $8k–$19k before the cut
from 115 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Save Daddy Trump out and predicted the genre from its 8 similar games. Every figure here, including Save Daddy Trump's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 68k–838k
best case 5.8M (Sleeping Dogs: Definitive Edition)
Games like Save Daddy Trump

The middle of these games

≈ 68k–838k copies

≈ $535k–$14.4M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Sleeping Dogs: Definitive Edition at ≈ 4.4M–7.2M copies, ≈ $24.4M–$65.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 333 reviews in their first month; the spread ran 2 to 2k.
The genre you'd be entering
Your set
Your set clusters on Third Person (8 of 8) and Martial Arts (6 of 8).
The winners
Winners here lead with Open World + Martial Arts, priced around $20.
The era
The games you compared span 2014 to 2025, and 1 of your 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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