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wishvane

How many copies did Garfield Kart - Furious Racing sell?

Estimated copies sold
≈ 434k–706k
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
from 15k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Garfield Kart - Furious Racing out and predicted the genre from its 8 similar games. Every figure here, including Garfield Kart - Furious Racing's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 97k–190k
best case 1.8M (FlatOut 2)
Games like Garfield Kart - Furious Racing

The middle of these games

≈ 97k–190k copies

≈ $565k–$947k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: FlatOut 2 at ≈ 1.4M–2.3M copies, ≈ $3.8M–$10.3M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Racing (6 of 8) and Story Rich (4 of 8).
The winners
Winners here lead with Arcade + Story Rich, priced around $7.
The era
The games you compared span 2002 to 2017, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 43 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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