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How many copies did Super Life (RPG) sell?

Estimated copies sold
≈ 16k–26k
$44k–$118k after Steam's cut $80k–$181k before the cut
from 554 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super Life (RPG) out and predicted the genre from its 8 similar games. Every figure here, including Super Life (RPG)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 798–7k
best case 2.8M (The Sims™ 3)
Games like Super Life (RPG)

The middle of these games

≈ 798–7k copies

≈ $3k–$14k after Steam's cut

from ~52 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: The Sims™ 3 at ≈ 2.2M–3.5M copies, ≈ $11.9M–$32.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 194 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Life Sim (7 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Life Sim + Simulation, priced around $20. The breakout hits carry Character Customization + Building + Sandbox; a typical game here doesn't.
The era
The games you compared span 2011 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

心动满屋
2024
Est. copies
≈ 7k–12k
5.7x vs typical
SteamSpy 20k–50k
Est. revenue
$8k–$22k after Steam's cut $15k–$33k before the cut
$3.99
296 reviews
Mostly Positive
CasualSimulation
The Sims™ 3
2011
Est. copies
≈ 2.2M–3.5M
660x vs typical
SteamSpy 2M–5M
Est. revenue
$11.9M–$32.1M after Steam's cut $21.7M–$49.3M before the cut
$19.99
34k reviews
Very Positive
Life SimSimulation
TV Studio Story
2024
Est. copies
≈ 3k–5k
2.2x vs typical
SteamSpy under 20k
Est. revenue
$7k–$18k after Steam's cut $12k–$28k before the cut
$8.99
112 reviews
Very Positive
CasualSimulation
Slimesventure: Your Destination
2022
Est. copies
≈ 223–363
SteamSpy under 20k
Est. revenue
Free
Free
9 reviews
9 user reviews
StrategyExploration
DogDogDog
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before the cut
$3.99
52 reviews
Mostly Positive
DogCute
Alexey's Winter: Night Adventure
2021
Est. copies
≈ 744–1k
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before the cut
$6.99
30 reviews
Positive
CollectathonLore-Rich
Premier Manager 02/03
2020
Est. copies
≈ 471–766
SteamSpy 50k–100k
Est. revenue
$387–$1k after Steam's cut $704–$2k before the cut
$2.99
19 reviews
Mostly Positive
SportsFootball (Soccer)
Dream House Days DX
2022
Est. copies
≈ 8k–13k
6.2x vs typical
SteamSpy 20k–50k
Est. revenue
$20k–$53k after Steam's cut $36k–$82k before the cut
$8.99
323 reviews
Very Positive
SimulationCasual

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