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How many copies did ONE PIECE: PIRATE WARRIORS 4 sell?

Estimated copies sold
≈ 543k–882k
$6.0M–$16.0M after Steam's cut $10.8M–$24.7M before the cut
from 22k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ONE PIECE: PIRATE WARRIORS 4 out and predicted the genre from its 8 similar games. Every figure here, including ONE PIECE: PIRATE WARRIORS 4's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6.6M–7.1M
best case 15.7M (Palworld)
Games like ONE PIECE: PIRATE WARRIORS 4

The middle of these games

≈ 6.6M–7.1M copies

≈ $81.8M–$106.8M after Steam's cut

from ~153k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Hack and Slash (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Palworld at ≈ 12.0M–19.4M copies, ≈ $98.7M–$265.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 42k reviews in their first month; the spread ran 33k to 470k.
The genre you'd be entering
Your set
Your set clusters on Hack and Slash (4 of 8) and Open World (3 of 8).
The winners
Winners here lead with Open World + Survival, priced around $27.
The era
The games you compared span 2015 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Palworld
2026
Est. copies
≈ 12.0M–19.4M
3.2x vs typical
SteamSpy 50M–100M
Est. revenue
$98.7M–$265.3M after Steam's cut $179.4M–$408.2M before the cut
$29.99
482k reviews
Very Positive
Open WorldSurvival
Hades
2020
Est. copies
≈ 7.6M–12.4M
2.0x vs typical
SteamSpy 5M–10M
Est. revenue
$52.5M–$141.0M after Steam's cut $95.4M–$217.0M before the cut
$24.99
308k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite
NieR:Automata™
2017
Est. copies
≈ 5.3M–8.6M
SteamSpy 2M–5M
Est. revenue
$57.9M–$155.7M after Steam's cut $105.3M–$239.5M before the cut
$39.99
153k reviews
Very Positive
Great SoundtrackStory Rich
Devil May Cry 5
2019
Est. copies
≈ 4.9M–7.9M
SteamSpy 5M–10M
Est. revenue
$40.3M–$108.3M after Steam's cut $73.3M–$166.7M before the cut
$29.99
170k reviews
Overwhelmingly Positive
ActionHack and Slash
NARAKA: BLADEPOINT
2021
Est. copies
≈ 7.5M–12.2M
2.0x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
302k reviews
Mostly Positive
Battle RoyaleMultiplayer
Killing Floor 2
2016
Est. copies
≈ 5.4M–8.7M
SteamSpy 2M–5M
Est. revenue
$44.4M–$119.3M after Steam's cut $80.6M–$183.5M before the cut
$29.99
129k reviews
Very Positive
ZombiesMultiplayer
STAR WARS Jedi: Fallen Order™
2019
Est. copies
≈ 5.0M–8.2M
SteamSpy 2M–5M
Est. revenue
$55.4M–$149.0M after Steam's cut $100.7M–$229.2M before the cut
$39.99
175k reviews
Very Positive
Action-AdventureSouls-like
DARK SOULS™ II: Scholar of the First Sin
2015
Est. copies
≈ 6.4M–10.4M
SteamSpy 2M–5M
Est. revenue
$70.7M–$190.0M after Steam's cut $128.5M–$292.3M before the cut
$39.99
132k reviews
Very Positive
Souls-likeDark Fantasy

Sizing up your own game? See what its genre can realistically do before you build it.