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How many copies did Dr. Tacocat sell?

Estimated copies sold
≈ 322–524
$87–$236 after Steam's cut $159–$363 before the cut
from 13 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dr. Tacocat out and predicted the genre from its 8 similar games. Every figure here, including Dr. Tacocat's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–22k
best case 2.3M (NBA 2K20)
Games like Dr. Tacocat

The middle of these games

≈ 2k–22k copies

≈ $6k–$124k after Steam's cut

from ~87 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: NBA 2K20 at ≈ 1.7M–2.8M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 25 reviews in their first month; the spread ran 3 to 42.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Skateboarding (7 of 8) and Sports (6 of 8).
The winners
Winners here lead with Basketball + Sports. The breakout hits carry Basketball + Multiplayer + Capitalism; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SkateboardingIndie
Epic Skater 2
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SportsIndie
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SkateboardingIndie
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BasketballSports
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SkateboardingRacing
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SportsAction
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SkateboardingBMX

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