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How many copies did OlliOlli2: Welcome to Olliwood sell?

Estimated copies sold
≈ 30k–48k
$122k–$328k after Steam's cut $222k–$505k before the cut
from 607 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left OlliOlli2: Welcome to Olliwood out and predicted the genre from its 8 similar games. Every figure here, including OlliOlli2: Welcome to Olliwood's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 582k–1.3M
best case 1.7M (NBA 2K23)
Games like OlliOlli2: Welcome to Olliwood

The middle of these games

≈ 582k–1.3M copies

≈ $4.5M–$8.9M after Steam's cut

from ~29k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: NBA 2K23 at ≈ 1.3M–2.1M copies.

What it took to get here
The games that made it here had under 8k reviews in their first month.
The genre you'd be entering
Your set
Your set clusters on Sports (8 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Immersive Sim + Basketball.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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