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How many copies did cheapskate sell?

Estimated copies sold
≈ 2k–3k
$3k–$8k after Steam's cut $5k–$12k before the cut
from 84 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left cheapskate out and predicted the genre from its 8 similar games. Every figure here, including cheapskate's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 43k–59k
best case 637k (Skater XL - The Ultimate Skateboarding Game)
Games like cheapskate

The middle of these games

≈ 43k–59k copies

≈ $227k–$429k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Skater XL - The Ultimate Skateboarding Game at ≈ 485k–788k copies, ≈ $5.3M–$14.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 779 reviews in their first month; the spread ran 254 to 8k.
The genre you'd be entering
Your set
Your set clusters on Skateboarding (7 of 8) and Sports (7 of 8).
The winners
Winners here lead with Skateboarding + Sports, priced around $40. The breakout hits carry Realistic + Third Person + Online Co-Op; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SkateBIRD
2021
Est. copies
≈ 19k–32k
SteamSpy 20k–50k
Est. revenue
$107k–$287k after Steam's cut $194k–$442k before the cut
$19.99
783 reviews
Very Positive
SkateboardingExploration
The Ramp
2021
Est. copies
≈ 39k–63k
SteamSpy 50k–100k
Est. revenue
$63k–$171k after Steam's cut $115k–$263k before the cut
$5.99
2k reviews
Very Positive
SkateboardingSports
Driftwood
2025
Est. copies
≈ 31k–51k
SteamSpy under 20k
Est. revenue
$172k–$463k after Steam's cut $313k–$712k before the cut
$19.99
1k reviews
Very Positive
Early AccessExploration
Session: Skate Sim
2022
Est. copies
≈ 393k–638k
11x vs typical
SteamSpy 500k–1M
Est. revenue
$4.3M–$11.6M after Steam's cut $7.9M–$17.9M before the cut
$39.99
16k reviews
Very Positive
SkateboardingSports
OlliOlli
2014
Est. copies
≈ 48k–79k
SteamSpy 100k–200k
Est. revenue
$173k–$466k after Steam's cut $315k–$717k before the cut
$12.99
866 reviews
Mostly Positive
SkateboardingIndie
OlliOlli World
2022
Est. copies
≈ 46k–75k
SteamSpy 50k–100k
Est. revenue
$252k–$678k after Steam's cut $459k–$1.0M before the cut
$19.99
2k reviews
Very Positive
Skater XL - The Ultimate Skateboarding Game
2020
Est. copies
≈ 485k–788k
14x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.1M before the cut
$39.99
20k reviews
Very Positive
SkateboardingSkating
STORROR Parkour Pro
2025
Est. copies
≈ 44k–71k
SteamSpy 20k–50k
Est. revenue
$299k–$805k after Steam's cut $544k–$1.2M before the cut
$24.99
2k reviews
Mostly Positive
Early AccessParkour

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