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How many copies did GLADIUM sell?

Estimated copies sold
≈ 2k–3k
$3k–$9k after Steam's cut $6k–$14k before the cut
from 82 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left GLADIUM out and predicted the genre from its 8 similar games. Every figure here, including GLADIUM's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 15k–65k
best case 3.2M (Super Meat Boy)
Games like GLADIUM

The middle of these games

≈ 15k–65k copies

≈ $46k–$260k after Steam's cut

from ~486 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is 2D Platformer (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Super Meat Boy at ≈ 2.5M–4.0M copies, ≈ $10.2M–$27.4M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on 2D Platformer (4 of 8) and Platformer (4 of 8).
The winners
Winners here lead with Precision Platformer + Platformer, priced around $15. The breakout hits carry Pixel Graphics + Singleplayer + 2D; a typical game here doesn't.
The era
The games you compared span 2010 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Super Meat Boy
2010
Est. copies
≈ 2.5M–4.0M
80x vs typical
SteamSpy 2M–5M
Est. revenue
$10.2M–$27.4M after Steam's cut $18.5M–$42.1M before the cut
$14.99
39k reviews
Very Positive
Dead
2018
Est. copies
≈ 8k–14k
SteamSpy 50k–100k
Est. revenue
$12k–$31k after Steam's cut $21k–$48k before the cut
$4.99
278 reviews
Very Positive
ActionIndie
Will You Snail?
2022
Est. copies
≈ 70k–114k
5.8x vs typical
SteamSpy 100k–200k
Est. revenue
$212k–$570k after Steam's cut $386k–$877k before the cut
$10.99
3k reviews
Overwhelmingly Positive
Artificial IntelligencePrecision Platformer
TechBeat Heart
2021
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $2k–$6k before the cut
$1.99
99 reviews
Very Positive
Shoot 'Em UpBullet Hell
Boson X
2014
Est. copies
≈ 89k–144k
3.3x vs typical
SteamSpy 200k–500k
Est. revenue
$122k–$327k after Steam's cut $221k–$503k before the cut
$4.99
2k reviews
Very Positive
DifficultAction
Almost There: The Platformer
2019
Est. copies
≈ 14k–23k
SteamSpy 20k–50k
Est. revenue
$38k–$103k after Steam's cut $70k–$159k before the cut
$9.99
486 reviews
Mixed
Indie2D Platformer
iZBOT
2015
Est. copies
≈ 14k–23k
SteamSpy under 20k
Est. revenue
$46k–$123k after Steam's cut $83k–$190k before the cut
$11.99
285 reviews
Very Positive
DEMON'S TILT
2019
Est. copies
≈ 29k–47k
2.1x vs typical
SteamSpy 20k–50k
Est. revenue
$160k–$431k after Steam's cut $292k–$663k before the cut
$19.99
1k reviews
Very Positive
PinballIndie

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