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How many copies did Boson X sell?

Estimated copies sold
≈ 89k–144k
$122k–$327k after Steam's cut $221k–$503k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Boson X out and predicted the genre from its 8 similar games. Every figure here, including Boson X's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–59k
best case 456k (Haste)
Games like Boson X

The middle of these games

≈ 6k–59k copies

≈ $125k–$508k after Steam's cut

from ~482 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Haste at ≈ 347k–564k copies, ≈ $1.9M–$5.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 162 reviews in their first month; the spread ran 24 to 5k.
The genre you'd be entering
Your set
Your set clusters on Parkour (6 of 8) and Runner (5 of 8).
The winners
Winners here lead with Fast-Paced + Female Protagonist, priced around $20.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Neodash
2022
Est. copies
≈ 13k–21k
SteamSpy 20k–50k
Est. revenue
$57k–$152k after Steam's cut $103k–$234k before the cut
$15.99
519 reviews
Very Positive
RacingAction
Crystal Call
2021
Est. copies
≈ 5k–8k
SteamSpy 50k–100k
Est. revenue
Free
Free
202 reviews
Very Positive
ActionAction-Adventure
Haste
2025
Est. copies
≈ 347k–564k
29x vs typical
SteamSpy 100k–200k
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before the cut
$19.99
14k reviews
Very Positive
Fast-PacedAction
City Zoomer
2021
Est. copies
≈ 5k–8k
SteamSpy 100k–200k
Est. revenue
$7k–$17k after Steam's cut $12k–$27k before the cut
$4.99
191 reviews
Very Positive
Racing3D Platformer
FOTONICA
2014
Est. copies
≈ 49k–80k
1.8x vs typical
SteamSpy 50k–100k
Est. revenue
$203k–$547k after Steam's cut $370k–$841k before the cut
$14.99
881 reviews
Very Positive
IndieAction
TRON RUN/r
2016
Est. copies
≈ 19k–30k
SteamSpy 50k–100k
Est. revenue
$102k–$274k after Steam's cut $185k–$421k before the cut
$19.99
445 reviews
Mostly Positive
ActionRacing
Catch Me If You Can
2022
Est. copies
≈ 5k–7k
SteamSpy 20k–50k
Est. revenue
Free
Free
182 reviews
Very Positive
Fast-PacedRunner
STORROR Parkour Pro
2025
Est. copies
≈ 44k–71k
3.6x vs typical
SteamSpy 20k–50k
Est. revenue
$299k–$805k after Steam's cut $544k–$1.2M before the cut
$24.99
2k reviews
Mostly Positive
Early AccessParkour

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