Sign in
wishvane

How many copies did Bot Land sell?

Estimated copies sold
≈ 2k–4k
from 83 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bot Land out and predicted the genre from its 8 similar games. Every figure here, including Bot Land's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 316k–373k
best case 309k (while True: learn())
Games like Bot Land

The middle of these games

≈ 316k–373k copies

≈ $1.6M–$2.1M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: while True: learn() at ≈ 235k–382k copies, ≈ $841k–$2.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 3 reviews in their first month; the spread ran 2 to 112.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Programming (8 of 8) and Automation (6 of 8).
The winners
Winners here lead with Programming + Simulation, priced around $13.
The era
The games you compared span 2011 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SpaceChem
2011
Est. copies
≈ 321k–522k
SteamSpy 1M–2M
Est. revenue
$883k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$9.99
5k reviews
Very Positive
PuzzleDifficult
while True: learn()
2019
Est. copies
≈ 235k–382k
SteamSpy 500k–1M
Est. revenue
$841k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
Opus Magnum
2017
Est. copies
≈ 247k–401k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.6M after Steam's cut $2.5M–$5.6M before the cut
$19.99
7k reviews
Overwhelmingly Positive
PuzzleProgramming
Screeps: Arena
2025
Est. copies
≈ 3k–5k
too small to compare
SteamSpy 50k–100k
Est. revenue
$17k–$46k after Steam's cut $31k–$71k before the cut
$19.99
126 reviews
Very Positive
Early AccessProgramming
Monster Logic
2020
Est. copies
≈ 397–645
too small to compare
SteamSpy under 20k
Est. revenue
$545–$1k after Steam's cut $991–$2k before the cut
$4.99
16 reviews
Positive
ProgrammingHacking
DumbBots
2021
Est. copies
≈ 248–403
too small to compare
SteamSpy under 20k
Est. revenue
$68–$181 after Steam's cut $123–$279 before the cut
$0.99
10 reviews
Mostly Positive
StrategySimulation
Bots Are Stupid
2022
Est. copies
≈ 6k–9k
too small to compare
SteamSpy under 20k
Est. revenue
$21k–$55k after Steam's cut $38k–$85k before the cut
$12.99
233 reviews
Mostly Positive
LogicCoding
Terranny
2024
Est. copies
≈ 372–605
too small to compare
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before the cut
$9.99
15 reviews
Positive
ProgrammingRobots

Sizing up your own game? See what its genre can realistically do before you build it.