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How many copies did Bots Are Stupid sell?

Estimated copies sold
≈ 6k–9k
$21k–$55k after Steam's cut $38k–$85k before the cut
from 233 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bots Are Stupid out and predicted the genre from its 8 similar games. Every figure here, including Bots Are Stupid's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–75k
best case 309k (while True: learn())
Games like Bots Are Stupid

The middle of these games

≈ 1k–75k copies

≈ $3k–$244k after Steam's cut

from ~67 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: while True: learn() at ≈ 235k–382k copies, ≈ $841k–$2.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 10 reviews in their first month; the spread ran 1 to 262.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Programming (8 of 8) and Coding (6 of 8).
The winners
Winners here lead with Programming + Simulation, priced around $13.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

TIS-100
2015
Est. copies
≈ 200k–325k
62x vs typical
SteamSpy 200k–500k
Est. revenue
$385k–$1.0M after Steam's cut $700k–$1.6M before the cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle
JOY OF PROGRAMMING - Software Engineering Simulator
2025
Est. copies
≈ 10k–16k
5.8x vs typical
SteamSpy 20k–50k
Est. revenue
$48k–$128k after Steam's cut $87k–$197k before the cut
$17.99
389 reviews
Mostly Positive
ProgrammingAutomation
while True: learn()
2019
Est. copies
≈ 235k–382k
123x vs typical
SteamSpy 500k–1M
Est. revenue
$841k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
Code Wizard: Java Edition
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before the cut
$5.99
41 reviews
Positive
EducationProgramming
Move Code Lines
2020
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$21k before the cut
$7.99
92 reviews
Very Positive
ProgrammingAutomation
Escape From Hard Drive
2022
Est. copies
≈ 248–403
SteamSpy under 20k
Est. revenue
$340–$915 after Steam's cut $619–$1k before the cut
$4.99
10 reviews
Positive
SokobanCoding
Code Trainer
2025
Est. copies
≈ 967–2k
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$11k before the cut
$9.99
39 reviews
Positive
EducationUtilities
Code, Solve, Revolt!
2026
Est. copies
≈ 595–967
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before the cut
$11.99
24 reviews
Positive
ProgrammingCoding

Sizing up your own game? See what its genre can realistically do before you build it.