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How many copies did Ionia sell?

Estimated copies sold
≈ 2k–4k
$6k–$16k after Steam's cut $11k–$25k before the cut
from 97 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ionia out and predicted the genre from its 8 similar games. Every figure here, including Ionia's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 41k–46k
best case 340k (Ghosts of Tabor)
Games like Ionia

The middle of these games

≈ 41k–46k copies

≈ $315k–$595k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Ghosts of Tabor at ≈ 259k–421k copies, ≈ $1.8M–$4.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 65 to 5k.
The genre you'd be entering
Your set
Your set clusters on VR (7 of 8) and Simulation (5 of 8).
The winners
Winners here lead with VR, priced around $25. The breakout hits carry Online Co-Op + Action; a typical game here doesn't.
The era
The games you compared span 2018 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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4.6x vs typical
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The Break-In
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≈ 34k–54k
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Ghosts of Tabor
2023
Est. copies
≈ 259k–421k
8.3x vs typical
SteamSpy 200k–500k
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$1.8M–$4.8M after Steam's cut $3.2M–$7.4M before the cut
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VRPuzzle

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