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How many copies did Mini Metro sell?

Estimated copies sold
≈ 816k–1.3M
$2.2M–$6.0M after Steam's cut $4.1M–$9.3M before the cut
from 17k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mini Metro out and predicted the genre from its 8 similar games. Every figure here, including Mini Metro's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 627k–935k
best case 2.2M (SUPERHOT)
Games like Mini Metro

The middle of these games

≈ 627k–935k copies

≈ $1.1M–$5.2M after Steam's cut

from ~21k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: SUPERHOT at ≈ 1.7M–2.8M copies, ≈ $11.6M–$31.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 744 to 15k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (6 of 8) and City Builder (2 of 8).
The winners
Winners here lead with FPS + Bullet Time, priced around $25.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SteamSpy 1M–2M
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SteamSpy 200k–500k
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AutomationBase-Building
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2016
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≈ 1.7M–2.8M
2.0x vs typical
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$11.6M–$31.3M after Steam's cut $21.2M–$48.1M before the cut
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2019
Est. copies
≈ 705k–1.1M
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$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
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≈ 462k–750k
SteamSpy 200k–500k
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$380k–$1.0M after Steam's cut $690k–$1.6M before the cut
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RelaxingCity Builder

Sizing up your own game? See what its genre can realistically do before you build it.