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How many copies did Absolute Territory sell?

Estimated copies sold
≈ 868–1k
$2k–$6k after Steam's cut $4k–$10k before the cut
from 35 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Absolute Territory out and predicted the genre from its 8 similar games. Every figure here, including Absolute Territory's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 177k–986k
best case 6.9M (Elite Dangerous)
Games like Absolute Territory

The middle of these games

≈ 177k–986k copies

≈ $3.5M–$20.9M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Elite Dangerous at ≈ 5.2M–8.5M copies, ≈ $28.8M–$77.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 12k reviews in their first month; the spread ran 4k to 13k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Space (8 of 8).
The winners
Winners here lead with Space Sim + Space, priced around $20.
The era
The games you compared span 2011 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

STAR WARS™: Squadrons
2020
Est. copies
≈ 698k–1.1M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $14.0M–$31.8M before the cut
$39.99
28k reviews
Mixed
FlightSpace
PULSAR: Lost Colony
2021
Est. copies
≈ 142k–231k
SteamSpy 500k–1M
Est. revenue
$781k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$19.99
6k reviews
Very Positive
Space SimOpen World
House of the Dying Sun
2016
Est. copies
≈ 85k–138k
SteamSpy 100k–200k
Est. revenue
$468k–$1.3M after Steam's cut $851k–$1.9M before the cut
$19.99
2k reviews
Very Positive
ActionSimulation
Universe Sandbox Legacy
2011
Est. copies
≈ 188k–306k
SteamSpy 500k–1M
Est. revenue
Free
Free
3k reviews
Very Positive
SimulationSandbox
Elite Dangerous
2015
Est. copies
≈ 5.2M–8.5M
7.6x vs typical
SteamSpy 2M–5M
Est. revenue
$28.8M–$77.4M after Steam's cut $52.3M–$119.1M before the cut
$19.99
107k reviews
Mostly Positive
Space SimSpace
Star Trek™: Bridge Crew
2017
Est. copies
≈ 112k–182k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Mostly Positive
Hardspace: Shipbreaker
2022
Est. copies
≈ 554k–900k
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$34.99
22k reviews
Very Positive
SpaceSci-fi
X4: Foundations
2018
Est. copies
≈ 911k–1.5M
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.8M before the cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation

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