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How many copies did Dwerve sell?

Estimated copies sold
≈ 14k–22k
$75k–$202k after Steam's cut $136k–$310k before the cut
from 550 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dwerve out and predicted the genre from its 8 similar games. Every figure here, including Dwerve's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 781–1k
best case 2.9M (Noita)
Games like Dwerve

The middle of these games

≈ 781–1k copies

≈ $2k–$7k after Steam's cut

from ~28 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

No genre covers most of your similar games. The closest is Dungeon Crawler (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Noita at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 22 reviews in their first month; the spread ran 12 to 17k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (4 of 8) and Tower Defense (4 of 8).
The winners
Winners here lead with Sandbox, priced around $20. The breakout hits carry Sandbox + Physics + Rogue-like; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Noita
2020
Est. copies
≈ 2.2M–3.6M
3165x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before the cut
$19.99
89k reviews
Overwhelmingly Positive
PhysicsRogue-like
BLOOD RITE
2023
Est. copies
≈ 471–766
SteamSpy under 20k
Est. revenue
$646–$2k after Steam's cut $1k–$3k before the cut
$4.99
19 reviews
Positive
Auto BattlerTower Defense
Guardians of the Sanctree
2024
Est. copies
≈ 9k–15k
13x vs typical
SteamSpy 20k–50k
Est. revenue
$51k–$137k after Steam's cut $92k–$210k before the cut
$19.99
373 reviews
Mostly Positive
Base-BuildingOnline Co-Op
One Shell Straight to Hell
2021
Est. copies
≈ 794–1k
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$18k before the cut
$19.99
32 reviews
Mixed
Action RoguelikeTwin Stick Shooter
Kalyzmyr
2024
Est. copies
≈ 918–1k
SteamSpy 20k–50k
Est. revenue
$755–$2k after Steam's cut $1k–$3k before the cut
$2.99
37 reviews
Positive
ActionHack and Slash
Miolhr
2022
Est. copies
≈ 595–967
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$12k before the cut
$16.99
24 reviews
Mixed
StrategyRPG
Tunnel of Doom
2021
Est. copies
≈ 1k–2k
2.1x vs typical
SteamSpy under 20k
Est. revenue
$6k–$15k after Steam's cut $10k–$23k before the cut
$13.99
58 reviews
Mixed
Action RoguelikeDungeon Crawler
The Guardian Stone
2022
Est. copies
≈ 595–967
SteamSpy under 20k
Est. revenue
$2k–$7k after Steam's cut $4k–$10k before the cut
$14.99
24 reviews
Mostly Positive
AdventureRPG

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