Sign in
wishvane

How many copies did There Is No Light: Enhanced Edition sell?

Estimated copies sold
≈ 26k–42k
$142k–$381k after Steam's cut $258k–$586k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left There Is No Light: Enhanced Edition out and predicted the genre from its 8 similar games. Every figure here, including There Is No Light: Enhanced Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 358k–2.2M
best case 8.4M (DARK SOULS™ II: Scholar of the First Sin)
Games like There Is No Light: Enhanced Edition

The middle of these games

≈ 358k–2.2M copies

≈ $4.2M–$38.7M after Steam's cut

from ~21k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: DARK SOULS™ II: Scholar of the First Sin at ≈ 6.4M–10.4M copies, ≈ $70.7M–$190.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 3k to 6k.
The genre you'd be entering
Your set
Your set clusters on Dark Fantasy (6 of 8) and Souls-like (6 of 8).
The winners
Winners here lead with Souls-like + Dark Fantasy, priced around $40.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Lords Of The Fallen™ 2014
2014
Est. copies
≈ 1.2M–1.9M
SteamSpy 500k–1M
Est. revenue
$9.6M–$25.8M after Steam's cut $17.5M–$39.7M before the cut
$29.99
21k reviews
Mixed
Souls-likeDark Fantasy
Nioh: Complete Edition
2017
Est. copies
≈ 1.3M–2.2M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$18.4M–$49.4M after Steam's cut $33.4M–$76.0M before the cut
$49.99
39k reviews
Mostly Positive
Souls-likeAction
DARK SOULS™ II
2014
Est. copies
≈ 2.6M–4.3M
2.2x vs typical
SteamSpy 500k–1M
Est. revenue
$28.8M–$77.5M after Steam's cut $52.4M–$119.2M before the cut
$39.99
47k reviews
Very Positive
Ruined King: A League of Legends Story™
2021
Est. copies
≈ 281k–457k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before the cut
$29.99
11k reviews
Very Positive
RPGTurn-Based Combat
Thymesia
2022
Est. copies
≈ 249k–405k
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before the cut
$31.99
10k reviews
Very Positive
Souls-likeDifficult
Hellsplit: Arena
2019
Est. copies
≈ 114k–185k
SteamSpy 200k–500k
Est. revenue
$783k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$24.99
4k reviews
Very Positive
VRAction
DARK SOULS™ II: Scholar of the First Sin
2015
Est. copies
≈ 6.4M–10.4M
6.3x vs typical
SteamSpy 2M–5M
Est. revenue
$70.7M–$190.0M after Steam's cut $128.5M–$292.3M before the cut
$39.99
132k reviews
Very Positive
Souls-likeDark Fantasy
Blasphemous 2
2023
Est. copies
≈ 525k–853k
SteamSpy 500k–1M
Est. revenue
$5.5M–$14.7M after Steam's cut $10.0M–$22.7M before the cut
$37.99
21k reviews
Very Positive
CombatFantasy

Sizing up your own game? See what its genre can realistically do before you build it.