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How big is Chroma: Bloom And Blight?

Estimated owners
≈ 13k–21k
from 516 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Chroma: Bloom And Blight out and predicted the genre from its 8 similar games. Every figure here, including Chroma: Bloom And Blight's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 26k–49k
best case 2.5M (Minion Masters)
Games like Chroma: Bloom And Blight

The middle of these games

≈ 26k–49k copies

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Minion Masters at ≈ 1.9M–3.1M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 155 reviews in their first month; the spread ran 53 to 337.
The genre you'd be entering
Your set
Your set clusters on Card Battler (6 of 8) and Turn-Based Tactics (6 of 8).
The winners
Winners here lead with Card Battler + Turn-Based Tactics.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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