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How big is Shardbound: Forge Your Path, Master Your Strategy?

Estimated owners
≈ 46k–75k
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shardbound: Forge Your Path, Master Your Strategy out and predicted the genre from its 8 similar games. Every figure here, including Shardbound: Forge Your Path, Master Your Strategy's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 34k–68k
best case 2.5M (Minion Masters)
Games like Shardbound: Forge Your Path, Master Your Strategy

The middle of these games

≈ 34k–68k copies

≈ $283k–$594k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Minion Masters at ≈ 1.9M–3.1M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 930 reviews in their first month; the spread ran 178 to 5k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (7 of 8) and Card Battler (6 of 8).
The winners
Winners here lead with Turn-Based Tactics, priced around $60. The breakout hits carry Superhero + Turn-Based Combat + Character Customization; a typical game here doesn't.
The era
The games you compared span 2019 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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JRPGTactical
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Turn-Based TacticsCard Battler

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