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wishvane

How many copies did Taiji sell?

Estimated copies sold
≈ 36k–58k
$247k–$665k after Steam's cut $450k–$1.0M before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Taiji out and predicted the genre from its 8 similar games. Every figure here, including Taiji's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 17k–454k
best case 1.2M (The Witness)
Games like Taiji

The middle of these games

≈ 17k–454k copies

≈ $46k–$4.7M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: The Witness at ≈ 887k–1.4M copies, ≈ $9.8M–$26.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 91 reviews in their first month; the spread ran 46 to 110.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on First-Person (8 of 8) and Exploration (6 of 8).
The winners
Winners here lead with Puzzle + Exploration, priced around $40.
The era
The games you compared span 2013 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Witness
2016
Est. copies
≈ 887k–1.4M
19x vs typical
SteamSpy 1M–2M
Est. revenue
$9.8M–$26.2M after Steam's cut $17.7M–$40.3M before the cut
$39.99
21k reviews
Very Positive
PuzzleExploration
Antichamber
2013
Est. copies
≈ 1.1M–1.8M
16x vs typical
SteamSpy 1M–2M
Est. revenue
$6.2M–$16.6M after Steam's cut $11.2M–$25.5M before the cut
$19.99
18k reviews
Overwhelmingly Positive
PuzzleFirst-Person
Obduction
2016
Est. copies
≈ 166k–270k
3.6x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$29.99
4k reviews
Mostly Positive
AdventurePuzzle
The Norwood Suite
2017
Est. copies
≈ 44k–72k
SteamSpy 50k–100k
Est. revenue
$122k–$328k after Steam's cut $221k–$504k before the cut
$9.99
1k reviews
Very Positive
First-PersonExploration
The Inheritance of Crimson Manor
2022
Est. copies
≈ 23k–38k
SteamSpy 20k–50k
Est. revenue
$128k–$345k after Steam's cut $233k–$530k before the cut
$19.99
940 reviews
Very Positive
ExplorationPuzzle
The Heilwald Loophole
2022
Est. copies
≈ 9k–15k
SteamSpy 50k–100k
Est. revenue
$25k–$67k after Steam's cut $46k–$104k before the cut
$9.99
368 reviews
Very Positive
Ten Bells
2024
Est. copies
≈ 15k–24k
SteamSpy under 20k
Est. revenue
$20k–$54k after Steam's cut $37k–$83k before the cut
$4.99
592 reviews
Overwhelmingly Positive
Chroma Zero
2024
Est. copies
≈ 9k–15k
SteamSpy under 20k
Est. revenue
$25k–$66k after Steam's cut $45k–$101k before the cut
$9.99
360 reviews
Very Positive
PuzzleAdventure

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