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How many copies did Crowd Simulator sell?

Estimated copies sold
≈ 16k–26k
$13k–$35k after Steam's cut $23k–$53k before the cut
from 545 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Crowd Simulator out and predicted the genre from its 8 similar games. Every figure here, including Crowd Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 255k–792k
best case 2.4M (Microsoft Flight Simulator (2020) 40th Anniversary Edition)
Games like Crowd Simulator

The middle of these games

≈ 255k–792k copies

≈ $1.7M–$7.6M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Microsoft Flight Simulator (2020) 40th Anniversary Edition at ≈ 1.8M–2.9M copies, ≈ $29.8M–$80.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 1k to 73k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Sandbox (5 of 8).
The winners
Winners here lead with Simulation + Flight, priced around $60.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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