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How many copies did Castle Cardians sell?

Estimated copies sold
≈ 3k–5k
$14k–$37k after Steam's cut $25k–$56k before the cut
from 133 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Castle Cardians out and predicted the genre from its 8 similar games. Every figure here, including Castle Cardians's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 205k–585k
best case 8.2M (Slay the Spire)
Games like Castle Cardians

The middle of these games

≈ 205k–585k copies

≈ $1.3M–$4.5M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Slay the Spire at ≈ 6.3M–10.2M copies, ≈ $43.1M–$116.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 1k to 21k.
The genre you'd be entering
Your set
Your set clusters on Card Game (8 of 8) and Deckbuilding (8 of 8).
The winners
Winners here lead with Card Game + Roguelike Deckbuilder, priced around $20. The breakout hits carry Singleplayer + Strategy + Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

DICEOMANCER
2024
Est. copies
≈ 139k–226k
SteamSpy 100k–200k
Est. revenue
$573k–$1.5M after Steam's cut $1.0M–$2.4M before the cut
$14.99
6k reviews
Overwhelmingly Positive
StrategyCard Game
Balatro
2024
Est. copies
≈ 4.9M–8.0M
23x vs typical
SteamSpy 2M–5M
Est. revenue
$20.2M–$54.4M after Steam's cut $36.8M–$83.7M before the cut
$14.99
198k reviews
Overwhelmingly Positive
Slay the Spire
2019
Est. copies
≈ 6.3M–10.2M
25x vs typical
SteamSpy 5M–10M
Est. revenue
$43.1M–$116.0M after Steam's cut $78.4M–$178.5M before the cut
$24.99
218k reviews
Overwhelmingly Positive
Dungeons & Degenerate Gamblers
2024
Est. copies
≈ 88k–143k
SteamSpy 100k–200k
Est. revenue
$362k–$973k after Steam's cut $658k–$1.5M before the cut
$14.99
4k reviews
Very Positive
Wildfrost
2023
Est. copies
≈ 219k–356k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$5.0M before the cut
$19.99
9k reviews
Very Positive
Card BattlerDifficult
Tainted Grail: Conquest
2021
Est. copies
≈ 207k–337k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before the cut
$19.99
8k reviews
Very Positive
DeckbuildingCard Game
Monster Train
2020
Est. copies
≈ 569k–924k
2.7x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$24.99
23k reviews
Overwhelmingly Positive
Card BattlerRogue-lite
Hand of Fate
2015
Est. copies
≈ 521k–847k
SteamSpy 500k–1M
Est. revenue
$2.9M–$7.7M after Steam's cut $5.2M–$11.9M before the cut
$19.99
11k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.