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How many copies did Rogue State Revolution sell?

Estimated copies sold
≈ 13k–22k
$48k–$129k after Steam's cut $87k–$199k before the cut
from 542 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rogue State Revolution out and predicted the genre from its 8 similar games. Every figure here, including Rogue State Revolution's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 250k–611k
best case 3.5M (Total War: THREE KINGDOMS)
Games like Rogue State Revolution

The middle of these games

≈ 250k–611k copies

≈ $3.5M–$8.1M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Total War: THREE KINGDOMS at ≈ 2.7M–4.4M copies, ≈ $29.6M–$79.7M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Grand Strategy (8 of 8) and Turn-Based Strategy (7 of 8).
The winners
Winners here lead with Historical + War, priced around $25. The breakout hits carry Strategy + Historical + War; a typical game here doesn't.
The era
The games you compared span 2006 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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