Sign in
wishvane

How many copies did Operation Armstrong sell?

Estimated copies sold
≈ 645–1k
$2k–$6k after Steam's cut $4k–$10k before the cut
from 26 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Operation Armstrong out and predicted the genre from its 8 similar games. Every figure here, including Operation Armstrong's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 26k–74k
best case 216k (FOREWARNED)
Games like Operation Armstrong

The middle of these games

≈ 26k–74k copies

≈ $186k–$569k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: FOREWARNED at ≈ 165k–268k copies, ≈ $589k–$1.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 899 reviews in their first month; the spread ran 339 to 5k.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Co-op (5 of 8).
The winners
Winners here lead with Horror + Survival Horror, priced around $13.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

VR The Diner Duo
2016
Est. copies
≈ 18k–30k
SteamSpy 50k–100k
Est. revenue
$75k–$202k after Steam's cut $137k–$311k before the cut
$14.99
438 reviews
Very Positive
Asymmetric VRVR
Containment Initiative
2017
Est. copies
≈ 18k–30k
SteamSpy 50k–100k
Est. revenue
$51k–$136k after Steam's cut $92k–$210k before the cut
$9.99
536 reviews
Very Positive
FPSShooter
IronWolf VR
2022
Est. copies
≈ 29k–48k
SteamSpy 20k–50k
Est. revenue
$161k–$433k after Steam's cut $293k–$666k before the cut
$19.99
1k reviews
Very Positive
Co-opSubmarine
FOREWARNED
2024
Est. copies
≈ 165k–268k
5.2x vs typical
SteamSpy 500k–1M
Est. revenue
$589k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$12.99
7k reviews
Very Positive
HorrorOnline Co-Op
Fast and Low
2023
Est. copies
≈ 20k–32k
SteamSpy 20k–50k
Est. revenue
$110k–$295k after Steam's cut $199k–$453k before the cut
$19.99
804 reviews
Very Positive
VROnline Co-Op
DAVIGO: VR vs. PC
2023
Est. copies
≈ 35k–56k
SteamSpy 20k–50k
Est. revenue
$238k–$639k after Steam's cut $432k–$983k before the cut
$24.99
1k reviews
Very Positive
Early AccessVR
VR Dungeon Knight
2017
Est. copies
≈ 49k–80k
SteamSpy 50k–100k
Est. revenue
$269k–$724k after Steam's cut $489k–$1.1M before the cut
$19.99
1k reviews
Mostly Positive
RPGAdventure
After the Fall®
2021
Est. copies
≈ 77k–126k
2.4x vs typical
SteamSpy 100k–200k
Est. revenue
$426k–$1.1M after Steam's cut $774k–$1.8M before the cut
$19.99
3k reviews
Mostly Positive
VRCo-op

Sizing up your own game? See what its genre can realistically do before you build it.