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How many copies did Xenrai sell?

Estimated copies sold
≈ 149–242
$819–$2k after Steam's cut $1k–$3k before the cut
from 6 reviews (6 user reviews)
Thin evidence: 6 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Xenrai out and predicted the genre from its 8 similar games. Every figure here, including Xenrai's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11k–34k
best case 6.5M (METAL GEAR RISING: REVENGEANCE)
Games like Xenrai

The middle of these games

≈ 11k–34k copies

≈ $47k–$292k after Steam's cut

from ~523 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: METAL GEAR RISING: REVENGEANCE at ≈ 5.0M–8.1M copies, ≈ $41.0M–$110.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 370 reviews in their first month; the spread ran 53 to 9k.
The genre you'd be entering
Your set
Your set clusters on Hack and Slash (8 of 8) and Spectacle fighter (6 of 8).
The winners
Winners here lead with Hack and Slash + Spectacle fighter, priced around $17. The breakout hits carry Third Person + Singleplayer + Historical; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

LIBLADE
2021
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$6k–$15k after Steam's cut $10k–$24k before the cut
$6.99
120 reviews
Very Positive
Spectacle fighterSide Scroller
Metal Bringer
2025
Est. copies
≈ 29k–47k
2.2x vs typical
SteamSpy 20k–50k
Est. revenue
$159k–$426k after Steam's cut $288k–$656k before the cut
$19.99
1k reviews
Very Positive
Action RoguelikeMechs
METAL GEAR RISING: REVENGEANCE
2014
Est. copies
≈ 5.0M–8.1M
170x vs typical
SteamSpy 2M–5M
Est. revenue
$41.0M–$110.3M after Steam's cut $74.6M–$169.8M before the cut
$29.99
89k reviews
Overwhelmingly Positive
Great SoundtrackHack and Slash
LIZARDS MUST DIE
2023
Est. copies
≈ 656k–1.1M
51x vs typical
SteamSpy 500k–1M
Est. revenue
$720k–$1.9M after Steam's cut $1.3M–$3.0M before the cut
$3.99
26k reviews
Overwhelmingly Positive
HistoricalSouls-like
Proxy Blade Zero
2014
Est. copies
≈ 9k–15k
SteamSpy 20k–50k
Est. revenue
$25k–$68k after Steam's cut $46k–$105k before the cut
$9.99
165 reviews
Mostly Positive
Character Action GameSpectacle fighter
TRANSFORMERS: Devastation
2015
Est. copies
≈ 61k–99k
2.4x vs typical
SteamSpy 20k–50k
Est. revenue
Free
Free
1k reviews
Very Positive
ActionRobots
Ultra Age
2022
Est. copies
≈ 8k–13k
SteamSpy under 20k
Est. revenue
$55k–$147k after Steam's cut $99k–$226k before the cut
$24.99
320 reviews
Very Positive
DifficultAction
MEGATON MUSASHI W: WIRED
2024
Est. copies
≈ 18k–29k
SteamSpy 20k–50k
Est. revenue
$247k–$665k after Steam's cut $449k–$1.0M before the cut
$49.99
725 reviews
Mostly Positive
Spectacle fighterHack and Slash

Sizing up your own game? See what its genre can realistically do before you build it.