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wishvane

How many copies did LIBLADE sell?

Estimated copies sold
≈ 3k–5k
$6k–$15k after Steam's cut $10k–$24k before the cut
from 120 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left LIBLADE out and predicted the genre from its 8 similar games. Every figure here, including LIBLADE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 15k–57k
best case 1.0M (ASTLIBRA Revision)
Games like LIBLADE

The middle of these games

≈ 15k–57k copies

≈ $94k–$457k after Steam's cut

from ~511 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: ASTLIBRA Revision at ≈ 784k–1.3M copies, ≈ $5.4M–$14.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 361 reviews in their first month; the spread ran 86 to 2k.
The genre you'd be entering
Your set
Your set clusters on Action RPG (5 of 8) and Side Scroller (4 of 8).
The winners
Winners here lead with Action RPG + Side Scroller, priced around $25. The breakout hits carry Drama + Time Travel + JRPG; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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NudityGore

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