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How many copies did Stacking sell?

Estimated copies sold
≈ 117k–189k
$320k–$861k after Steam's cut $582k–$1.3M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Stacking out and predicted the genre from its 8 similar games. Every figure here, including Stacking's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 761k–947k
best case 2.6M (LEGO® Marvel™ Super Heroes)
Games like Stacking

The middle of these games

≈ 761k–947k copies

≈ $5.9M–$9.1M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: LEGO® Marvel™ Super Heroes at ≈ 2.0M–3.2M copies, ≈ $10.8M–$29.1M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on LEGO (5 of 8) and Co-op (4 of 8).
The winners
Winners here lead with LEGO + Open World, priced around $20.
The era
The games you compared span 2010 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ComedyPhysics
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LEGOAdventure

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