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How many copies did CRYPTIC sell?

Estimated copies sold
≈ 124–202
$102–$275 after Steam's cut $185–$423 before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CRYPTIC out and predicted the genre from its 8 similar games. Every figure here, including CRYPTIC's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 120k–186k
best case 384k (Suzerain)
Games like CRYPTIC

The middle of these games

≈ 120k–186k copies

≈ $583k–$803k after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Suzerain at ≈ 292k–475k copies, ≈ $1.6M–$4.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 856 reviews in their first month; the spread ran 113 to 2k.
The genre you'd be entering
Your set
Your set clusters on Interactive Fiction (8 of 8) and Visual Novel (6 of 8).
The winners
Winners here lead with Interactive Fiction + Visual Novel, priced around $7.
The era
The games you compared span 2014 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Pixel GraphicsDetective

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