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wishvane

How many copies did Voxelgram sell?

Estimated copies sold
≈ 21k–33k
$56k–$152k after Steam's cut $103k–$233k before the cut
from 713 reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Voxelgram out and predicted the genre from its 8 similar games. Every figure here, including Voxelgram's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 311k–527k
best case 647k (Witch It)
Games like Voxelgram

The middle of these games

≈ 311k–527k copies

≈ $517k–$2.2M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Hidden Object (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Witch It at ≈ 493k–801k copies, ≈ $2.7M–$7.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1k to 7k.
The genre you'd be entering
Your set
Your set clusters on Hidden Object (4 of 8) and Point & Click (3 of 8).
The winners
Winners here lead with Hidden Object + Survival, priced around $20.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hero of the Kingdom
2013
Est. copies
≈ 308k–500k
SteamSpy 200k–500k
Est. revenue
$676k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$7.99
5k reviews
Very Positive
CasualAdventure
Minami Lane
2024
Est. copies
≈ 165k–269k
SteamSpy 200k–500k
Est. revenue
$227k–$610k after Steam's cut $413k–$939k before the cut
$4.99
7k reviews
Overwhelmingly Positive
CuteCasual
Witch It
2020
Est. copies
≈ 493k–801k
2.6x vs typical
SteamSpy 1M–2M
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.2M before the cut
$19.99
20k reviews
Very Positive
MultiplayerFunny
Morphopolis
2014
Est. copies
≈ 271k–441k
SteamSpy 500k–1M
Est. revenue
$298k–$801k after Steam's cut $542k–$1.2M before the cut
$3.99
5k reviews
Very Positive
PuzzleIndie
Deceive Inc.
2023
Est. copies
≈ 195k–317k
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
$19.99
8k reviews
Very Positive
Social DeductionHeist
Zup!
2016
Est. copies
≈ 371k–603k
SteamSpy 200k–500k
Est. revenue
$203k–$546k after Steam's cut $369k–$840k before the cut
$1.99
9k reviews
Very Positive
PuzzleCasual
Five Nights at Freddy's: Sister Location
2016
Est. copies
≈ 525k–854k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$7.99
13k reviews
Very Positive
The House of Da Vinci
2017
Est. copies
≈ 251k–408k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$19.99
7k reviews
Very Positive
PuzzleAdventure

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