wishvane
How many copies did Minami Lane sell?
Estimated copies sold
≈ 158k–256k
$216k–$582k net $394k–$895k gross
from 7k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Minami Lane out and predicted the genre from its 8 similar games. Every figure here, including Minami Lane's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 951k–1.3M
best case 53.6M (Stardew Valley)
The Simulation lane

A big, proven genre, though hit-driven: most sell around 1.1M copies, while a few break out far above.

A typical game
≈ 1.1M copies
≈ $8.6M after Steam's cut
from ~32k reviews
Best case
≈ 53.6M copies
Stardew Valley · ≈ $310.3M after Steam's cut
from 1.0M reviews
A breakout hit, far above a typical game.

6 of your 8 games sit in the typical range; 2 are breakout hits far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Life Sim + Simulation, priced around $15.
  • The breakout hits carry Life Sim + Character Customization + Free to Play; a typical game here doesn't.
  • The games you compared span 2016 to 2025, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2020
Est. copies
≈ 5.2M–8.4M
6.2x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
197k reviews
Very Positive
Life SimCharacter Customization +6
2016
Est. copies
≈ 40.8M–66.3M
32x vs typical
SteamSpy 20M–50M
Est. revenue
$168.2M–$452.3M net $305.9M–$695.8M gross
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics +6
2021
Est. copies
≈ 999k–1.6M
SteamSpy 500k–1M
Est. revenue
$5.5M–$14.8M net $10.0M–$22.7M gross
$19.99
40k reviews
Very Positive
RelaxingCute +6
2016
Est. copies
≈ 1.5M–2.5M
SteamSpy 500k–1M
Est. revenue
$6.3M–$17.0M net $11.5M–$26.2M gross
$14.99
38k reviews
Overwhelmingly Positive
CyberpunkVisual Novel +6
2025
Est. copies
≈ 833k–1.4M
SteamSpy 1M–2M
Est. revenue
$5.7M–$15.4M net $10.4M–$23.7M gross
$24.99
35k reviews
Overwhelmingly Positive
AdventureMultiplayer +6
2020
Est. copies
≈ 532k–864k
SteamSpy 500k–1M
Est. revenue
$291k–$782k net $529k–$1.2M gross
$1.99
20k reviews
Overwhelmingly Positive
Choose Your Own AdventureSimulation +6
2025
Est. copies
≈ 694k–1.1M
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.3M net $6.9M–$15.8M gross
$19.99
29k reviews
Very Positive
Open World Survival CraftAgriculture +6
2018
Est. copies
≈ 815k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.2M–$6.0M net $4.1M–$9.3M gross
$9.99
27k reviews
Very Positive
Life SimPsychological Horror +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples